1.50
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Patch Distribution Changes
- Improved background downloading. Many files will now be downloaded on the need basis instead of all at once, meaning loading new areas may take longer, but you will not have to download 2+ gigs worth of data to start.
- Improved file reading performance; files that were originally stored on your computer in the Hellgate_000.dat folders, etc, are now stored on the server. This means that the game client will no longer crash irregularly when it fails to check for a file in the Hellgate_000.dat folder(s).
New Skills Changes
- The skills have been reset to the 1.3 skills. The 1.3 skills have been changed, and in some cases they are dramatically new skills. The skills from 2.0 will be brought back after we have had better time to balance the classes on the test server.
Balance Changes
- Fixed a horrible bug that was causing shots to hit multiple times per frame instead of once. Monsters such as stalkers no longer do ridiculous amounts of damage with their fire breath.
- The armor, weapon, shield, power regen, etc. balance changes have been reset to 1.3. They need more time to be balanced before they will be put back into the game. Plan on seeing them in a later patch.
● Ignite
* Deals damage equal to 3% of your maximum HP value instead of taking off 1% of your HP per second.
* Furthermore, monsters now take 30% more damage from ignite, and players take 30% less damage from ignite.
● Poison
* Poison now deals damage equal to 1% of your maximum life, modified by the poison attack strength on your weapon.
* The duration of poison is now also based upon the amount of toxic damage dealt - more toxic damage will result in longer poison durations.
* As with ignite, monsters now take 30% more damage from poison and players take 30% less.
● Phase
* Phased Monsters and Players take 30% more damage instead of 50%.
* Phased Monsters and Players deal 70% damage instead of 50%.
Class Changes
Guardian
● Taunt Abilities
- These have been consolidated into two skills instead of four.
* Challenge has Provoke built into it now.
* Denounce now has Heavenly Condemnation built into it.
● Shield Skills
- Shield Bash has been given inherent damage bonus that starts at 5% and increases in 5% increments, starting at level 2.
- The Guardian can no longer use Shield Bash while jumping.
- Stampede now has an inherent damage bonus of 50%, beginning at level 1. The damage scales to your level.
- All shield skills now can be used with Two Handed Swords
* Shield bash makes the Guardian do a "pushing/thrust" attack with his blade.
* Shield Turn makes the Guardian do a whirlwind.
* Charge is the equivalent of the Blademaster's charge.
* Stampede is the equivalent of the Blademaster's path of righteousness.
● Anchor
-Anchor's tool-tip now lists the first damage boost as 30% and from then on it increases in 6% increments per skill point.
-Please keep in mind that this damage boost is now factored into OVERALL damage - so it is actually an improvement. Guns will deal noticeably higher damage as well as melee.
● Aura Skills
- Aura of Thorns has been removed and replaced with the Blademaster's "Thorns" ability.
● Offensive Skills
- The Guardian has been given two new abilities, "Onslaught" and "Blessed Onslaught". These replace Provoke and Heavenly Condemnation, and thus items that provided bonuses to the aforementioned skills will now provide bonuses to the new skills instead.
* Onslaught raises the Guardian's critical hit chance by 1% per skill point; it caps at 4.
* Blessed Onslaught raises the Guardian's critical damage by 15% per point, it caps at 7.
● Magic Skills
- Great Defender's cooldown goes down per skill point invested, and its duration has been increased per point invested.
- Prayer of Retribution now deals much more damage, has a much higher use rate and can be used while jumping. It now also does not share a cooldown with Prayer of Healing.
Blademaster
● Passive Abilities
- Parry (new ability, replaces Thorns)
* Gives the blademaster a % chance to totally ignore being hit/damaged.
* Also gives the blademaster a % chance to reflect the damage back at the opponent, if they are in melee range.
* At skill level 10, the chance to ignore damage is 40%.
* At skill level 10, the chance to reflect is 25%, along with a 50% increase in reflected damage.
● Green-Line Sword Skills
-Whirlwind:
* 5% critical chance per skill level.
* 15% damage increased per HIT with each skill level.
* 30% reduced cool down.
● Surges
* All surges now have a 6% chance to proc on hit (versus Flagship's 12%).
* Surge Mastery increases surge probability by 6% per skill point (versus FS's 3%).
* Surge Mastery also enhances all surges by 2% per skill point (Flagship's version did not have this feature.)
● Yellow Line
* Onslaught now provides the BM a passive 1% increase in crit chance per skill point.
* Charge & Path of Righteousness now have Onslaught's old bonuses built into them.
* In addition, Charge & Path of Righteousness retain their shield overload bonuses (Flagship's version lost the overload bonus.)
* Finally, both Onslaught and Path of Righteousness have a chance to cause "Bleeding Damage" to enemies. This effect causes them to lose life over time.
● Red Line
-Sword of Authority
* Provides a 100% increase damage boost (versus Flagship's 200%) at level 1.
* Each level provides 30% more damage.
* Each level adds a 5% critical chance.
● Blue Line
-Cross Cutter
* Behaves more like a boomerang missile projectile.
* Reduces target movement speed by 10% per skill point.
Summoner
- All summons have increased use rates (it takes less time to wait before performing another summon)
- All summons will now teleport to you if you run too far away from them or enter a new dungeon instance. They will only be killed if you enter a town/station.
- The Summoner now has access to poison spirit, venom armor and swarm.
* Poison Spirit increases by one extra spirit at levels 4, 7 and 10.
* Poison Spirit's distance is now doubled per skill point.
* Swarm has a base damage increase of 20%.
* Swarm's damage range is increased by 10% per point.
* Swarm's radius is increased by 5% per point.
● Summon Circle
-has been moved to level 5, it no longer requires a pre-req.
● New Skill: Summoning Empowerment
* Prerequisite is Summon Circle, level 1.
* Maximum skill level is 7.
* Increases the armor of summons by 25% per level.
* Increases the elemental defense of summons by 300 per level.
* Increases the use rate of summoning by 5% per level.
* Eliminates shared cool-downs between summons.
* Passive skill.
● Warper
- Inevitable nerf: greatly reduced damage.
- Skill description has been altered to better explain damage increases per skill point.
- Cooldowns on Spectral Strike and Spectral Storm are no longer shared, and have been lowered.
- The Warper's life is still determined by a random number; we need more time to approach balancing the warper's HP.
● Reaper
- No longer requires precedence skills.
- The Reaper may now be summoned alongside all of your other summons.
- The Reaper's power is now increased by all other points spent on demon summons.
● Witch Doctor
- Now has hand of nostrum built into it.
- Healing rays and healing dealt now increase by 10 per skill level.
- Increased speed and defense.
- Dominate's cooldown has been lowered to 10 seconds.
● Carnagor
- Removed Enrage; Carnagor's damage increases with each level of Carnagor instead.
- Meat Shield also now increases the Carnagor's speed.
- Meat Shield also adds more damage to the Carnagor.
- The Carnagor's appearance has been improved slightly.
● Elemental Summons
- New Skill: Elemental Revenge -
* Replaces Master of Flame; increases damage of all elements instead. Available at level 5.
-New Skill: Elemental Fortitude -
* Completely new skill, increases the health of elementals.
- Elemental power consumption was being incorrectly calculated; this has been fixed.
● Drain Life
- Greatly increased damage.
● Brom's Curse
- Curse Duration has been changed to 7 seconds (lowered from 10).
- Casting animation has been sped up.
Evoker
● Firestorm
o Increased quantities of fire shot per units of power consumed.
● Flame Shards
o Damage Increased by 20%.
o Shards will explode upon immediate enemy contact. However, as before, shards stuck in walls and floors will have delayed explosions.
● Hell Fire
o Delay between casting and actual explosion has been reduced.
o Radius of explosion is now increased by 5% per skill point.
o Cooldown has been increased by 4 seconds.
o Greatly increased damage (this applies to the monster Hellfire skill as well!)
● Demon Spine
o At levels 4/7/10, the number of spines shot will increase.
o Damage increases by 5% per skill point invested.
● Bone Shards
o Delay between the attack animation and actual collision have been changed to 0.5 seconds.
o Increased radius per skill point invested.
o Reduced cooldown with each skill point invested.
● Skull Splitter
o Improved homing in on targets.
o Skull framents now have a much larger radius.
o The monster hit by the skull and caught in the explosion will now receive much more damage.
o The stun effect of the skill is set at 3 seconds.
● Spectral Orb
o The orbs will now split more frequently.
o Because of this, the spell will now be more effective due to more predictable performance.
● Spectral Lash
o Maximum range has been increased to 40 meters.
● Spectral Mastery
o Also increases the damage of both Spectral Orb and Lash by 5% per point.
● Venomous Spirit
o At skill levels 4/7/10, the number of spirits increases.
o Doubled spell range.
● Summon Ember
o Reuse time has been reduced to 5 seconds.
● Swarm
o the base damage has been increased by 20%.
o Range damage is increased by 10% per skill point.
o attack radius is increased by 5% per skill point.
● Spectral Curse
o Change the default curse duration to 7 seconds.
o Damage dealt on a target is now increased by 5% per skill point invested.
o Skill radius of the on-death explosion is now increased by 5% per skill point invested.
● Word of Fear
o Monsters are much less resistant.
● Brom's Curse
o Duration has been changed to 7 seconds.
o Casting animation has been sped up.
● Arcane Shield
o Provides 300 bonus shields per skill point invested, along with all other calculated shields.
o Reuse of skill is increased per skill level.
- At level 1, it has been reduced from 25 to 20.
- At level 10, the time is reduced to 13.8 seconds.
Marksmen
● Rapid Fire
- Use rate has been decreased from 10 to 15 seconds.
● Escape
- Reuse time has been changed to 45 seconds.
- The user will be invincible for the first second.
● Heightened Sense
- Damage increase of Rapid Fire at level 1 increased to 17%.
- Adds 7% more damage per skill point.
● Dead Eye
- Initial critical hit chance has been raised from 1% back to 2%; this was a tool-tip typo.
● Napalm Strike
o Damage levels at various skill-levels have been adjusted due to imbalances:
§ Level 1: 14% reduction compared to previous
§ Level 2: 7% decrease compared to previous
§ Level 3: No change
§ Level 4: 7% increase compared to previous
§ Level 5: 14% increase compared to previous
§ Level 6: 21% increase compared to previous
§ Level 7: 28% increase compared to previous
Explosive grenade
o As with the other strikes & grenades, lower levels were found to be too powerful and higher levels were too weak. Changes are as follows:
§ 1 rating: 15% reduction compared to previous
§ 2 rating: 10% reduction compared to previous
§ 3 rating: 5% decrease compared to previous
Proficiency § 4: Previous and equality
§ 5 rating: 5% increase compared to previous
§ 6 rating: 10% increase compared to previous
§ 7 rating: 15% increase compared to previous
§ 8 rating: 20% increase compared to previous
§ 9 rating: 25% increase compared to previous
§ 10 rating: 30% increase compared to previous
● Phase grenade
o As with the other strikes, lower levels were found to be too powerful and the higher levels were found to be too weak. Changes are as follows:
§ 1 rating: 15% reduction compared to previous
§ 2 rating: 10% reduction compared to previous
§ 3 rating: 5% decrease compared to previous
Proficiency § 4: Previous and equality
§ 5 rating: 5% increase compared to previous
§ 6 rating: 10% increase compared to previous
§ 7 rating: 15% increase compared to previous
§ 8 rating: 20% increase compared to previous
§ 9 rating: 25% increase compared to previous
§ 10 rating: 30% increase compared to previous
● Smackdown
o That the level too powerful and to modify the level could be effective in the ring for the skilled than previously, and the damage of skill has been changed.
§ 1 rating: 14% reduction compared to previous
§ 2 rating: 7% decrease compared to previous
§ proficiency 3: Previous and equality
§ 4 rating: 7% increase compared to previous
§ 5 rating: 14% increase compared to previous
§ 6 rating: 21% increase compared to previous
§ 7 rating: 28% increase compared to previous
● Toxic Grenade
o Targets caught in the radius of the poison explosion will now be hit.
o Damage of the lower levels was found to be too powerful but the higher levels were too weak. Changes are as follows:
§ 1 rating: 15% reduction compared to previous
§ 2 rating: 10% reduction compared to previous
§ 3 rating: 5% decrease compared to previous
Proficiency § 4: No Change
§ 5 rating: 5% increase compared to previous
§ 6 rating: 10% increase compared to previous
§ 7 rating: 15% increase compared to previous
§ 8 rating: 20% increase compared to previous
§ 9 rating: 25% increase compared to previous
§ 10 rating: 30% increase compared to previous
● Shock and Awe:
o Lower levels were found to be too powerful, but the higher levels were too weak. Changes are as follows:
§ 1 rating: 14% reduction compared to previous
§ 2 rating: 7% decrease compared to previous
§ proficiency 3: No Change
§ 4 rating: 7% increase compared to previous
§ 5 rating: 14% increase compared to previous
§ 6 rating: 21% increase compared to previous
§ 7 rating: 28% increase compared to previous
● Flashcrasher Grenade
o Initial levels were too powerful but the later levels were found to be too weak. Changes are listed as follows:
§ Level 1: 15% reduction compared to previous
§ Level 2: 10% reduction compared to previous
§ Level 3: 5% decrease compared to previous
§ Level 4: No Change
§ Level 5: 5% increase compared to previous
§ Level 6: 10% increase compared to previous
§ Level 7: 15% increase compared to previous
§ Level 8 20% increase compared to previous
§ Level 9: 25% increase compared to previous
§ Level 10: 30% increase compared to previous
Engineer
● Master Engineer
- This skill will now increase the drone's damage (?).
● Nano Bots
* Nanobots will no longer explode all at once.
* Nanobots attack speed per skill point is increased by 5%.
* Re-use time is reduced per skill point.
* Damage increases to Nanobots also increase drone's damage (?)
* Nanobots will summon other bots.
● Rocket Bot
- Damage increases to the rocket bot also increase the drone's damage.
● Molotov Assault
- Damage increases from Molotov Assault now increase the Drone's damage.
● Bomber Bot
o Damage increases from Bomber Bot now increase the Drone's damage.
o The bomber bot recycle time has been reduced.
o No longer requires a pre-requisite.
● Construct Drone
o Drone AI has been improved.
o Skill description has been re-written to make better sense.
o As with Flagship's 2.0 patch, the Drone can now be summoned in town.
● Medpak Retrofit
o treatment radius is increased by 8% per skill point.
o Reuse time is now decreased per skill point invested. At the highest level, it will be down to 27.6 seconds.
● Shield Generator Retrofit
o All players will receive a 100% shield regeneration when this is used.
o Reuse time is 50 seconds.
o Radius is increased by 1m per skill level.
o Waiting time is reduced per skill level; at the maximum level, it will be reduced to 21.1 seconds.
● Tactical Mode
o Duration has been changed to 30 seconds.
o The Drone will no longer remain stationary.
o Initial reuse time is now 90 seconds.
o Reuse time however will decrease with additional points - at the maximum rank, the reuse time will be 60.8 seconds.
● Advanced Tactical Mode
o The Drone's damage while using Tactical Mode will also now increase by 8% per skill point invested.
o The drone's maximum range will increase by 2% per skill point invested.
o The Drone's critical hit chance will increase by 1% per skill point invested.
● Gyro Blade
o No longer consumes power; this is a toggle-able mode for the droid.
o Initial reuse time is 12 seconds.
o Reuse time decreases with skill levels - at the highest level, the cooldown will be 4 seconds.
o Damage is increased by 8% per skill point level.
o Has a new particle effect.
● Rapid Fire
- Use rate has been decreased from 10 to 15 seconds.
● Heightened Senses
- This has been adjusted so that it matches the Marksman's version of Heightened Senses.
- Due to the above change, this skill will no longer extend Rapid Fire's cooldown.
● Escape
- Reuse time has been changed to 45 seconds.
- The user will be invincible for the first second.
● Grenades & Strikes
- See the Marksmen changes for the Grenade & Strike Changes