Author Topic: Hellgate: Korea Version 1.5 and 1.51b Patch Notes  (Read 9321 times)

thegreatcthulhu

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Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« on: Sep 13, 2009; 02:18 am »
1.50
------------------------------------------------------------------------------------

Patch Distribution Changes
- Improved background downloading. Many files will now be downloaded on the need basis instead of all at once, meaning loading new areas may take longer, but you will not have to download 2+ gigs worth of data to start.

- Improved file reading performance; files that were originally stored on your computer in the Hellgate_000.dat folders, etc, are now stored on the server. This means that the game client will no longer crash irregularly when it fails to check for a file in the Hellgate_000.dat folder(s).

New Skills Changes
- The skills have been reset to the 1.3 skills. The 1.3 skills have been changed, and in some cases they are dramatically new skills. The skills from 2.0 will be brought back after we have had better time to balance the classes on the test server.

Balance Changes
- Fixed a horrible bug that was causing shots to hit multiple times per frame instead of once. Monsters such as stalkers no longer do ridiculous amounts of damage with their fire breath.

- The armor, weapon, shield, power regen, etc. balance changes have been reset to 1.3. They need more time to be balanced before they will be put back into the game. Plan on seeing them in a later patch.

● Ignite

    * Deals damage equal to 3% of your maximum HP value instead of taking off 1% of your HP per second.
    * Furthermore, monsters now take 30% more damage from ignite, and players take 30% less damage from ignite.


● Poison

    * Poison now deals damage equal to 1% of your maximum life, modified by the poison attack strength on your weapon.
    * The duration of poison is now also based upon the amount of toxic damage dealt - more toxic damage will result in longer poison durations.
    * As with ignite, monsters now take 30% more damage from poison and players take 30% less.


● Phase

    * Phased Monsters and Players take 30% more damage instead of 50%.
    * Phased Monsters and Players deal 70% damage instead of 50%.



Class Changes

Guardian

● Taunt Abilities

- These have been consolidated into two skills instead of four.

    * Challenge has Provoke built into it now.
    * Denounce now has Heavenly Condemnation built into it.

● Shield Skills

- Shield Bash has been given inherent damage bonus that starts at 5% and increases in 5% increments, starting at level 2.

- The Guardian can no longer use Shield Bash while jumping.

- Stampede now has an inherent damage bonus of 50%, beginning at level 1. The damage scales to your level.

- All shield skills now can be used with Two Handed Swords

    * Shield bash makes the Guardian do a "pushing/thrust" attack with his blade.
    * Shield Turn makes the Guardian do a whirlwind.
    * Charge is the equivalent of the Blademaster's charge.
    * Stampede is the equivalent of the Blademaster's path of righteousness.

● Anchor

-Anchor's tool-tip now lists the first damage boost as 30% and from then on it increases in 6% increments per skill point.

-Please keep in mind that this damage boost is now factored into OVERALL damage - so it is actually an improvement. Guns will deal noticeably higher damage as well as melee.

● Aura Skills

- Aura of Thorns has been removed and replaced with the Blademaster's "Thorns" ability.

● Offensive Skills

- The Guardian has been given two new abilities, "Onslaught" and "Blessed Onslaught". These replace Provoke and Heavenly Condemnation, and thus items that provided bonuses to the aforementioned skills will now provide bonuses to the new skills instead.

    * Onslaught raises the Guardian's critical hit chance by 1% per skill point; it caps at 4.
    * Blessed Onslaught raises the Guardian's critical damage by 15% per point, it caps at 7.

● Magic Skills

- Great Defender's cooldown goes down per skill point invested, and its duration has been increased per point invested.

- Prayer of Retribution now deals much more damage, has a much higher use rate and can be used while jumping. It now also does not share a cooldown with Prayer of Healing.



Blademaster


● Passive Abilities

- Parry (new ability, replaces Thorns)

    * Gives the blademaster a % chance to totally ignore being hit/damaged.
    * Also gives the blademaster a % chance to reflect the damage back at the opponent, if they are in melee range.
    * At skill level 10, the chance to ignore damage is 40%.
    * At skill level 10, the chance to reflect is 25%, along with a 50% increase in reflected damage.

● Green-Line Sword Skills

-Whirlwind:

    * 5% critical chance per skill level.
    * 15% damage increased per HIT with each skill level.
    * 30% reduced cool down.

● Surges

    * All surges now have a 6% chance to proc on hit (versus Flagship's 12%).
    * Surge Mastery increases surge probability by 6% per skill point (versus FS's 3%).
    * Surge Mastery also enhances all surges by 2% per skill point (Flagship's version did not have this feature.)

● Yellow Line

    * Onslaught now provides the BM a passive 1% increase in crit chance per skill point.
    * Charge & Path of Righteousness now have Onslaught's old bonuses built into them.
    * In addition, Charge & Path of Righteousness retain their shield overload bonuses (Flagship's version lost the overload bonus.)
    * Finally, both Onslaught and Path of Righteousness have a chance to cause "Bleeding Damage" to enemies. This effect causes them to lose life over time.

● Red Line
-Sword of Authority

    * Provides a 100% increase damage boost (versus Flagship's 200%) at level 1.
    * Each level provides 30% more damage.
    * Each level adds a 5% critical chance.

● Blue Line
-Cross Cutter

    * Behaves more like a boomerang missile projectile.
    * Reduces target movement speed by 10% per skill point.

Summoner

- All summons have increased use rates (it takes less time to wait before performing another summon)

- All summons will now teleport to you if you run too far away from them or enter a new dungeon instance. They will only be killed if you enter a town/station.

- The Summoner now has access to poison spirit, venom armor and swarm.

    * Poison Spirit increases by one extra spirit at levels 4, 7 and 10.
    * Poison Spirit's distance is now doubled per skill point.
    * Swarm has a base damage increase of 20%.
    * Swarm's damage range is increased by 10% per point.
    * Swarm's radius is increased by 5% per point.


● Summon Circle

-has been moved to level 5, it no longer requires a pre-req.

● New Skill: Summoning Empowerment

    * Prerequisite is Summon Circle, level 1.
    * Maximum skill level is 7.
    * Increases the armor of summons by 25% per level.
    * Increases the elemental defense of summons by 300 per level.
    * Increases the use rate of summoning by 5% per level.
    * Eliminates shared cool-downs between summons.
    * Passive skill.


● Warper
- Inevitable nerf: greatly reduced damage.
- Skill description has been altered to better explain damage increases per skill point.
- Cooldowns on Spectral Strike and Spectral Storm are no longer shared, and have been lowered.
- The Warper's life is still determined by a random number; we need more time to approach balancing the warper's HP.

● Reaper
- No longer requires precedence skills.
- The Reaper may now be summoned alongside all of your other summons.
- The Reaper's power is now increased by all other points spent on demon summons.

● Witch Doctor
- Now has hand of nostrum built into it.
- Healing rays and healing dealt now increase by 10 per skill level.
- Increased speed and defense.
- Dominate's cooldown has been lowered to 10 seconds.

● Carnagor
- Removed Enrage; Carnagor's damage increases with each level of Carnagor instead.
- Meat Shield also now increases the Carnagor's speed.
- Meat Shield also adds more damage to the Carnagor.
- The Carnagor's appearance has been improved slightly.

● Elemental Summons

- New Skill: Elemental Revenge -

    * Replaces Master of Flame; increases damage of all elements instead. Available at level 5.


-New Skill: Elemental Fortitude -


    * Completely new skill, increases the health of elementals.


- Elemental power consumption was being incorrectly calculated; this has been fixed.

● Drain Life
- Greatly increased damage.

● Brom's Curse
- Curse Duration has been changed to 7 seconds (lowered from 10).
- Casting animation has been sped up.


Evoker

● Firestorm

o Increased quantities of fire shot per units of power consumed.

● Flame Shards

o Damage Increased by 20%.

o Shards will explode upon immediate enemy contact. However, as before, shards stuck in walls and floors will have delayed explosions.

● Hell Fire

o Delay between casting and actual explosion has been reduced.

o Radius of explosion is now increased by 5% per skill point.

o Cooldown has been increased by 4 seconds.

o Greatly increased damage (this applies to the monster Hellfire skill as well!)


● Demon Spine

o At levels 4/7/10, the number of spines shot will increase.

o Damage increases by 5% per skill point invested.

● Bone Shards

o Delay between the attack animation and actual collision have been changed to 0.5 seconds.

o Increased radius per skill point invested.

o Reduced cooldown with each skill point invested.

● Skull Splitter

o Improved homing in on targets.

o Skull framents now have a much larger radius.

o The monster hit by the skull and caught in the explosion will now receive much more damage.

o The stun effect of the skill is set at 3 seconds.

● Spectral Orb

o The orbs will now split more frequently.
o Because of this, the spell will now be more effective due to more predictable performance.

● Spectral Lash

o Maximum range has been increased to 40 meters.

● Spectral Mastery

o Also increases the damage of both Spectral Orb and Lash by 5% per point.

● Venomous Spirit

o At skill levels 4/7/10, the number of spirits increases.

o Doubled spell range.

● Summon Ember

o Reuse time has been reduced to 5 seconds.

● Swarm

o the base damage has been increased by 20%.

o Range damage is increased by 10% per skill point.

o attack radius is increased by 5% per skill point.

● Spectral Curse

o Change the default curse duration to 7 seconds.

o Damage dealt on a target is now increased by 5% per skill point invested.

o Skill radius of the on-death explosion is now increased by 5% per skill point invested.

● Word of Fear

o Monsters are much less resistant.

● Brom's Curse

o Duration has been changed to 7 seconds.

o Casting animation has been sped up.

● Arcane Shield

o Provides 300 bonus shields per skill point invested, along with all other calculated shields.

o Reuse of skill is increased per skill level.
 - At level 1, it has been reduced from 25 to 20.
 - At level 10, the time is reduced to 13.8 seconds.



Marksmen

● Rapid Fire
- Use rate has been decreased from 10 to 15 seconds.

● Escape
- Reuse time has been changed to 45 seconds.
- The user will be invincible for the first second.

● Heightened Sense

- Damage increase of Rapid Fire at level 1 increased to 17%.
- Adds 7% more damage per skill point.

● Dead Eye

- Initial critical hit chance has been raised from 1% back to 2%; this was a tool-tip typo.

● Napalm Strike

o Damage levels at various skill-levels have been adjusted due to imbalances:

§ Level 1: 14% reduction compared to previous

§ Level 2: 7% decrease compared to previous

§ Level 3: No change

§ Level 4: 7% increase compared to previous

§ Level 5: 14% increase compared to previous

§ Level 6: 21% increase compared to previous

§ Level 7: 28% increase compared to previous

Explosive grenade

o As with the other strikes & grenades, lower levels were found to be too powerful and higher levels were too weak. Changes are as follows:

§ 1 rating: 15% reduction compared to previous

§ 2 rating: 10% reduction compared to previous

§ 3 rating: 5% decrease compared to previous

Proficiency § 4: Previous and equality

§ 5 rating: 5% increase compared to previous

§ 6 rating: 10% increase compared to previous

§ 7 rating: 15% increase compared to previous

§ 8 rating: 20% increase compared to previous

§ 9 rating: 25% increase compared to previous

§ 10 rating: 30% increase compared to previous

● Phase grenade

o As with the other strikes, lower levels were found to be too powerful and the higher levels were found to be too weak. Changes are as follows:

§ 1 rating: 15% reduction compared to previous

§ 2 rating: 10% reduction compared to previous

§ 3 rating: 5% decrease compared to previous

Proficiency § 4: Previous and equality

§ 5 rating: 5% increase compared to previous

§ 6 rating: 10% increase compared to previous

§ 7 rating: 15% increase compared to previous

§ 8 rating: 20% increase compared to previous

§ 9 rating: 25% increase compared to previous

§ 10 rating: 30% increase compared to previous

● Smackdown

o That the level too powerful and to modify the level could be effective in the ring for the skilled than previously, and the damage of skill has been changed.

§ 1 rating: 14% reduction compared to previous

§ 2 rating: 7% decrease compared to previous

§ proficiency 3: Previous and equality

§ 4 rating: 7% increase compared to previous

§ 5 rating: 14% increase compared to previous

§ 6 rating: 21% increase compared to previous

§ 7 rating: 28% increase compared to previous

● Toxic Grenade

o Targets caught in the radius of the poison explosion will now be hit.

o Damage of the lower levels was found to be too powerful but the higher levels were too weak. Changes are as follows:

§ 1 rating: 15% reduction compared to previous

§ 2 rating: 10% reduction compared to previous

§ 3 rating: 5% decrease compared to previous

Proficiency § 4: No Change

§ 5 rating: 5% increase compared to previous

§ 6 rating: 10% increase compared to previous

§ 7 rating: 15% increase compared to previous

§ 8 rating: 20% increase compared to previous

§ 9 rating: 25% increase compared to previous

§ 10 rating: 30% increase compared to previous

● Shock and Awe:

o Lower levels were found to be too powerful, but the higher levels were too weak. Changes are as follows:

§ 1 rating: 14% reduction compared to previous

§ 2 rating: 7% decrease compared to previous

§ proficiency 3: No Change

§ 4 rating: 7% increase compared to previous

§ 5 rating: 14% increase compared to previous

§ 6 rating: 21% increase compared to previous

§ 7 rating: 28% increase compared to previous

● Flashcrasher Grenade

o Initial levels were too powerful but the later levels were found to be too weak. Changes are listed as follows:

§ Level 1: 15% reduction compared to previous

§ Level 2: 10% reduction compared to previous

§ Level 3: 5% decrease compared to previous

§ Level 4: No Change

§ Level 5: 5% increase compared to previous

§ Level 6: 10% increase compared to previous

§ Level 7: 15% increase compared to previous

§ Level 8 20% increase compared to previous

§ Level 9: 25% increase compared to previous

§ Level 10: 30% increase compared to previous


Engineer


● Master Engineer

- This skill will now increase the drone's damage (?).

● Nano Bots

    * Nanobots will no longer explode all at once.
    * Nanobots attack speed per skill point is increased by 5%.
    * Re-use time is reduced per skill point.
    * Damage increases to Nanobots also increase drone's damage (?)
    * Nanobots will summon other bots.


● Rocket Bot

- Damage increases to the rocket bot also increase the drone's damage.

● Molotov Assault

- Damage increases from Molotov Assault now increase the Drone's damage.

● Bomber Bot

o Damage increases from Bomber Bot now increase the Drone's damage.

o The bomber bot recycle time has been reduced.

o No longer requires a pre-requisite.

● Construct Drone

o Drone AI has been improved.

o Skill description has been re-written to make better sense.

o As with Flagship's 2.0 patch, the Drone can now be summoned in town.

● Medpak Retrofit

o treatment radius is increased by 8% per skill point.

o Reuse time is now decreased per skill point invested. At the highest level, it will be down to 27.6 seconds.

● Shield Generator Retrofit

o All players will receive a 100% shield regeneration when this is used.

o Reuse time is 50 seconds.

o Radius is increased by 1m per skill level.

o Waiting time is reduced per skill level; at the maximum level, it will be reduced to 21.1 seconds.

● Tactical Mode

o Duration has been changed to 30 seconds.

o The Drone will no longer remain stationary.

o Initial reuse time is now 90 seconds.

o Reuse time however will decrease with additional points - at the maximum rank, the reuse time will be 60.8 seconds.

● Advanced Tactical Mode

o The Drone's damage while using Tactical Mode will also now increase by 8% per skill point invested.

o The drone's maximum range will increase by 2% per skill point invested.

o The Drone's critical hit chance will increase by 1% per skill point invested.

● Gyro Blade

o No longer consumes power; this is a toggle-able mode for the droid.

o Initial reuse time is 12 seconds.

o Reuse time decreases with skill levels - at the highest level, the cooldown will be 4 seconds.

o Damage is increased by 8% per skill point level.

o Has a new particle effect.

● Rapid Fire
- Use rate has been decreased from 10 to 15 seconds.

● Heightened Senses

- This has been adjusted so that it matches the Marksman's version of Heightened Senses.

- Due to the above change, this skill will no longer extend Rapid Fire's cooldown.

● Escape
- Reuse time has been changed to 45 seconds.
- The user will be invincible for the first second.

● Grenades & Strikes

- See the Marksmen changes for the Grenade & Strike Changes
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

thegreatcthulhu

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #1 on: Sep 13, 2009; 02:31 am »
1.50 continued:
---------------------------------------------------------------------

Misc patch notes:


* Game World Changes

- The storyline for Hellgate: London has been extensively re-written; we strongly encourage you to play all of the acts (1-5 and Second Invasion) once more!

- The majority of the game's randomly generated dungeons are now static dungeons. This is due to the fact that we have tried to better capture the feeling of London, and also create more unique atmospheres for every area in the game.

- Normal Mode has been merged with Elite mode. The resulting mode is a hybrid of the two, if you will. Hardcore mode is still accessible.

- New monsters:

    * New types of Succubus demons
    * Dragoon demons


- New Bosses:

    * Act 2 - Giant Ancient Ancestor, Aselot; Aselot's Vault
    * Act 3 - Arek Set; Tower Bridge Area
    * Act 4 - Almoseo; Cannon Street Subway - Foundry
    * Act 5 - Ruirel; The Necropolis


New Unique Armor Sets for Each Faction
- Acquire the Pieces of Set to Unlock Special Bonuses

    * Templar - Angelic Armor
    * Hunters - The Attacker's Armor
    * Cabalists - Armor of Darkness


New Weapons

Templar 1 Handed Axes:

    * Scythe Axe / Unique Variant: Death of the Reaper
    * Power Ripper Axe / Unique Variant: (Unable to get a translation)
    * Scythian Axe / Unique Variant: Red Dragon

Templar 2 Handed Swords:

    * Great Sword / Unique Variant: Leviathan
    * Holy Claymore / Unique Variant: Caladbolg
    * Bastion Blade / Unique Variant: Sword of Weyland


Hunters:

    * Gatling Rifle / Unique Variant: The Rattlesnake
    * Curtain Rifle (?) / Unique Variant: (No Translation Available)
    * Gatling Rail Cannon / Unique Variant: (No Translation Available)


Cabalists:

- Unlisted, new claw focus items


Achievement List

Some of these have been modified since Flagship's 2.0 TC v4. In addition, Achievements that you are getting close to completing will reveal themselves early so that you will know how much longer you have until you get them!

Achievement -   Reward
  • Kill 1000 Zombies -   A title
  • Kill 10,000 Zombies -    +20 Life Buff
  • Kill Sydonai With a Cricket Bat (Templar Only) -   A title
  • Wear at least 10 items of legendary or greater quality -   +1 all attributes buff
  • Obtain 35,000 or more palladium-    A title
  • Complete 10 quests -   A title
  • Complete 10 storyline quests -   Violin emote
  • Kill 1,000 monsters with a sniper rifle (hunter only) -   A title
  • Kill 1,000 monsters with a cricket bat (templar only) -   A title
  • Kill 1000 monsters with a hive gun (Cabalists only) -   A title
  • Kill 100 monsters with your bare hands -   100% unarmed damage increase buff
  • Kill 50 monsters in 30 seconds   - 5% splash damage increase to all attacks buff
  • Fill every spot of your inventory and stash -   An emote
  • Break 1,000 crates -   A title
  • Use 300 health injectors-   Wuss (+1 second duration on health injectors buff)
  • Use 100 PRDs -   +30 to power buff
  • Use the augumatrix 20 times -   A title
  • Use the blacksmith 10 times (blueprints count as well) -   +5 accuracy buff
  • Use the nanoforge 10 times -   +5 stamina buff
  • Identify 2000 items -   +5 willpower buff
  • Destroy 1,000 items -   +5 strength buff
  • Achieve Level 10 in under 4 hours -   A title
  • Achieve level 20 in under 14 hours -   A title
  • Max out one 10 pt skill -   +2% damage buff
  • Put 1 skill point into every skill -   +8% power regen increase
  • Kill 100 imps -   A title
  • Kill 1000 imps -   A title
  • Kill 3000 monsters of a faction -   +4% damage to a monster faction (you get a title for
    demons)
  • Kill 20,000 monsters of a faction -   +8% damage to a monster faction (demons get +10%)
  • Kill Sydonai/Shulgoth 100 times -   A title for each boss
  • Kill 1000 zombies-   A title
  • Kill 10,000 zombies - +20 HP
  • Kill 1,000 Ravagers - A title
  • Kill 10,000 Ravagers -   +20 power regen/per minute buff
  • Kill 1000 Orbiles -   A title
  • Kill 10000 Orbiles - + shield regen buff
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

thegreatcthulhu

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #2 on: Sep 13, 2009; 02:34 am »
1.51b Patch Notes

------------------------------------------


- Correction to the problem where the server drops you in the middle of entering a dungeon.

- Consignment office fixes:

    * Fixes a bug where items bought from the consignment house sometimes did not get mailed to the player.
    * Players can no longer set prices higher than a maximum of 99,999,999 Palladium.
    * Fixes a search problem with unique items not showing up.
    * Fixes a problem where items may get stuck in the consignment house if two or more people buy the same item at once within a short period of time.
    * Your money will now be refunded if you do not receive the item in the mail, and also, if previously you bought an item and it did not get mailed to you but someone else paid for it first.
    * A new search feature - see all armor.


- Skill changes/fixes:

    * -Animation fix/improved attack speed for certain weapons that were bugged when equipped by male Templar.
    * -Fixed certain skills that did not show up after 1.50 was installed.
    * -Shock and Awe for the Hunters was not giving its synergy. This has been fixed.


- Item Fixes:

    * Essences were not stacking to their appropriate numbers; this has been fixed.
    * Shield penetration currently does not work - this has been fixed.
    * Mine layers are incorrectly displaying themselves as being usable by Hunters - they will now say Cabalists only.
    * Nightmare monsters are sometimes dropping lesser demon seals (they should be dropping greater seals). This has been fixed.


- Quest Fixes:

 * Players who abandoned the main quest "Face to Face with Harmony" in act 3 are currently not able to retake the quest. This has been fixed.
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

Norak

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #3 on: Sep 13, 2009; 03:17 am »
● Spectral Orb

o The orbs will now split more frequently.
o Because of this, the spell will now be more effective due to more predictable performance.

● Spectral Lash

o Maximum range has been increased to 40 meters.

● Spectral Mastery

o Also increases the damage of both Spectral Orb and Lash by 5% per point.

.....
OMFG
YES!
I
LOVE
YOU
KOREA!
< == =)

thegreatcthulhu

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #4 on: Sep 13, 2009; 05:01 am »
Other Unlisted 1.50 Changes and Previous 1.35 changes:

--------------------------------------------------------

World Map Changes

- Stonehenge's Entrance has been Moved to the Maritime Museum
- An Extra "under attack" station has been added to Act 3 to coincide with the new London Bridge area.
- The dungeons between Mark Lane station have been changed so that there are now one on each side of Mark Lane... it will not take as (nearly) as long to get to the Broker.
- Templar Base can now only be reached in Act 4; the entrance to Parliament Square/the Abyss has been removed until further notice.

New Boss for Act 3
- Angel Passage has been removed and thus Occulus has been removed as well. There is a new boss at the end of act 3, which can be found at the London Bridge area.

Balance Changes
- Monster Level Distribution in both Normal and Nightmare are more spread out; they do not level up as fast.

- Certain item types and their enhanced/rare/legendary/unique counter-parts now drop more frequently at higher levels (I.E. Masamune Nodachis will drop off of even level 50+ monsters).

- Palladium drops, palladium given back by vendors, scrap amounts and quest palladium rewards have been increased (I.E. You will easily hit "Baby You're a Rich Man" before you're done with act 1).

- Luck range has been adjusted. Luck is now also effected by monthly/seasonal events; in some cases luck can be detrimental to your item drops*

* Announcements will be made when luck will have adverse effects.

The Second Invasion Expansion Pack!

- Talox, Squadro, Fulcrum, Dreadnaught and the unrevealed Fiend Tank have been moved to new areas; Parliament Square has been held back until further balancing and code correction adjustements are finished. New bosses may replace them!

- You can now find the above mentioned Abyss bosses with new, actual demon names (I.E. Talox is now Astaroth), located in special expansion areas that can be found in each act. All of these expansion areas are intended for high level characters or parties of 2 or more players. They can be very difficult, so it is strongly recommended not to attempt them on Hardcore until you have tested them on regular.

      * These areas are unlocked using special items. Murmur will give you the first one, the subsequent ones can only be obtained from the boss of each area found within each act.
      * You will need to find a certain number of seal items, in addition to the item murmur gives you. The seals can be found in drops from champion monsters in each act.
      * Each difficulty has a different level set for the acts monsters. Also, seals found on normal will not work in nightmare, and vice versa.
      * Moloch will now also drop varying quantities of these seals.


- In addition, the above areas have higher chances to drop end game calibur armor (I.E. Overlord/Angelic/Omnipotent calibur), as well as the new set items, and new weapons that can only be found as mythic weapons (I.E. Gleamcarvers, Dissector shields and Swords, Glyph Cages, etc.)

- 4 new dye kits can drop in the above areas as well. Each one raises a particular attribute by an amount determined by the dye kit's level.

- Also, special blueprints for items not findable anywhere else in the game can drop off of the bosses of the above mentioned areas. These include:

     - Health and power injectors of varying quality that have no cooldowns.
     - Small, medium and large bag expansion items (work similar to the cube; you cannot put a bag within a bag).
     - Other types of consumable items that can give you buffs; similar to the Guy Fawkes event items.

NOTE: New weapons have been renamed; for example:
      * Dissector Sword - Plague Grinder
      * Gleamcarver - Beam Carver
      * Dissector Shield - Wyrmguard
      * Thumper - Gatling Grenade Launcher
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

Aircroth

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #5 on: Sep 13, 2009; 02:29 pm »
Quote
- The Summoner now has access to poison spirit, venom armor and swarm.

* Poison Spirit increases by one extra spirit at levels 4, 7 and 10.
* Poison Spirit's distance is now doubled per skill point.
* Swarm has a base damage increase of 20%.
* Swarm's damage range is increased by 10% per point.
* Swarm's radius is increased by 5% per point.

that's a pretty radical change, I don't like it

thegreatcthulhu

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #6 on: Sep 14, 2009; 04:52 am »
Quote from: "Aircroth"
Quote
- The Summoner now has access to poison spirit, venom armor and swarm.

* Poison Spirit increases by one extra spirit at levels 4, 7 and 10.
* Poison Spirit's distance is now doubled per skill point.
* Swarm has a base damage increase of 20%.
* Swarm's damage range is increased by 10% per point.
* Swarm's radius is increased by 5% per point.

that's a pretty radical change, I don't like it

I didn't like it either. I think it might have been done to give a Darkform summoner more to do since they use those special claw focus items. But until they add in the rest of the Abyss... well, I don't want to get into the balance problems that it could cause (or the possible waste of space on the skill tree.)
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

Adzigari

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #7 on: Sep 18, 2009; 01:32 pm »
Meh... HCE was the biggest incentive to think about playing there, but if normal and elite are merged then that just about kills it for me.

That and now most of the maps are static, not random.

fenixrx

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #8 on: Jan 28, 2010; 11:10 am »
are these single player accessible and if they are are then US downloadable?

Malachor

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #9 on: Jan 28, 2010; 12:41 pm »
No, not unless you've got a korean social security number.
Considering the post previous to yours was on the 14th of September, there's probably a fair amount that has changed since then.

pennywise1

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #10 on: Jan 28, 2010; 01:59 pm »
Shenanigans...i call it...
oh and...Necrothread >.>
all seriousness though...if you want this stuff you would have to do some not so legal things ^.^
*announcer voice* We do not condone the use of illegal acts as a means of utilizing the Korean version of Hellgate:London *end of announcer voice*
but seriously...no illegal stuff(that we want to hear about...ignorance is bliss as they say)

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
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Sradac

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #11 on: Jan 28, 2010; 11:42 pm »
Damn! Summoners look even more badass now! Achievements that actually work!!!  Weapon sets?  Two handed templar weapons??  Hmmm maybe i will play when it comes  back to the US.  I know im late, i just never found any real info on the status of hellgate in korea, other than its there.

thumper

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #12 on: Jan 29, 2010; 03:38 am »
I think you guys are all missing the point.

This:

NOTE: New weapons have been renamed; for example:
* Dissector Sword - Plague Grinder
* Gleamcarver - Beam Carver
* Dissector Shield - Wyrmguard
* Thumper - Gatling Grenade Launcher


They named a gun after me!

An honor. Truly, an honor.

 :D

pennywise1

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #13 on: Jan 29, 2010; 03:44 am »
Quote from: "thumper"
I think you guys are all missing the point.

This:

NOTE: New weapons have been renamed; for example:
* Dissector Sword - Plague Grinder
* Gleamcarver - Beam Carver
* Dissector Shield - Wyrmguard
* Thumper - Gatling Grenade Launcher


They named a gun after me!

An honor. Truly, an honor.

 :D

I all ready had something named after me >.>
(hint...my name is kyle ^.^)

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
-314

thumper

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Re: Hellgate: Korea Version 1.5 and 1.51b Patch Notes
« Reply #14 on: Jan 29, 2010; 02:31 pm »
Quote from: "pennywise1"
Quote from: "thumper"
I think you guys are all missing the point.

This:

NOTE: New weapons have been renamed; for example:
* Dissector Sword - Plague Grinder
* Gleamcarver - Beam Carver
* Dissector Shield - Wyrmguard
* Thumper - Gatling Grenade Launcher


They named a gun after me!

An honor. Truly, an honor.

 :D

I all ready had something named after me >.>
(hint...my name is kyle ^.^)

Jeez, you mean I've been wearing your boots? That just seems... wrong  :?.