Differences for the evoker class between 1.2 SP and 2.0.0.3 HG:G
Skill differences
**Demon spear no longer pierces multiple enemies, but gains additional damage and stun% attack strength on rank increase at ranks 4, 7, and 10 it gains an additional spear. Desired ranks will be 3, 4, 7, or 10. 3 is because it doesn't have 2 spears so it always is shot in front center of crosshair and fills out the prerequisites for bone shards. 4. because at 4 you get 2 spears and can attack 2 different enemies spears split upon skill activation and separate at about 15 degrees off center of crosshair. 7. because at 7 its an odd number and the extra spear will then shoot center of crosshair. 10. For maximum spread, stun attack strength, and damage
**Bone Shards increasing ranks decrease use rate cooldown and increase stun attack strength. Desired ranks 1, 3, 10. 1. because it hits all enemies within a 6 meter radius with a high stun attack. 3. fills out the prerequisite requirements for skull splitter. 10. at max level it has +450% stun attack strength, and a 4.2 second cooldown rate
** Skull splitter noting has changed except the following slightly higher base power cost and higher use rate cooldown (4 seconds)
**Fire Storm heavy decrease in power cost desired ranks 1, 3, 10
1 easy to use low level killing spell use would stop at level 5 and once a skill retrainer is aqquired is left out. 3. fills prerequisites for flameshards. 10. Maximizes damage
**Flameshards +increase in base damage because the shard glitch is gone, now each of the 7 total shards can impact a single target. Up to level 28 level 1 flameshards is the single highest DPS skill the evoker will have (rank 7 tempest slightly out does it)
Desired ranks 1, 3, 10. 1. its a true 1 point wonder for damage. 3. fills out prerequisites for hellfire. 10. At level 10 it will ignite most anything for a long, long duration in-game
**Hellfire -decrease in starting radius, +increase in power cost (base), -decrease in hold tick duration (5 game ticks like 2.0 abyss) +increase in base damage, and +increase in Coefficient for sfx attacks. Each rank increase the damage, splash radius, field radius, and ignite attack strength
**Tempest -decrease in lighting strike frequency, -decrease in sfx proc rate(bug fix), -decrease in base damage (bug fix), -decrease in power cost, -decrease in range of strikes. Desired ranks 3, or 10. 3. fills out arc legion prerequisites. 10. At skills rank max becomes a very damaging skill against single targes such as bosses.
**Arc Legion -increase in power cost, -decrease in proc rate(bug fix), +increase in base damage. Desired ranks 1, or 10. 1. 1 point wonder with autotarget. 10. Maxing this skill will have a very good use in PvP combat, as each rank increase base shock attack strength by 25% (and shock tick damage by 25%)
**Spectral bolt +decrease in base power cost, -decrease in skill use rate
Desired ranks 1, 3, or 10 1. 1 point wonder and you start with it use a skill retrainer to get rid of the auto skill. 3. fills prerequisites for spectral lash. 10. At max rank should phase just about anything in-game for a decent duration.
**Spectral Lash +decrease in base power cost, +increase in base range (18.4 m) -decrease in base range rank increase (from 3.0m to 2.4 m) desired ranks 3, or 10
3. prerequisites for Spectral mastery. 10. for maximum range.
**Spectral Mastery (was spectral lash mastery) +increase base damage for lash, lash nova, spectral bolt. +increase in phase attack strength for spectral lash, nova, and bolt.
**Spectral Curse +increase in radius damage affect via rank increase, -decrease in number of total targets, +increase in base range (from 20m to 25m)
** Venomous Spirit +increase in range, +increase in range rank increase, +extra spirits per rank increase, +decrease in base power cost, +increase in base damage, and +increase in "homing" capability. Desired ranks 3, 4, 10 3. fills out prerequisites for Venom armor. 4. adds 1 additional spirit to attack with. 10. pretty nasty having 4 spirits auto target out to 45m better than a rank 1 arc legion.
**Venomous armor -decrease no longer has infinite range when rebounding (bug fix)and -base decrease in additive armor base.
**Swarm -decrease in base starting radius, +increase in base damage, +increase in base damage per rank, +increase in base poison attack strength per rank, +increase in base range (from 30m to about 40). Desired ranks 1, or maxed. 1 point splash and field radius wonder. Maxed adds damage, radius, base sfx attack, per rank.
**Arcane shield +increase in elemental defense, +increase in use rate via rank, + *unconfirmed* affect by second focus in dual wield., increase in use rate via evokers skill use rate gear *unconfirmed*. Desired ranks 1, pr 10. 1. 1 point increase in tank ability wonder. 10. Your shields will be huge, can be refreshed every 13.2 seconds, your Elemental defenses will be huge.
** Word of fear. Numerous glitch fixes make this a skill when maxed viable in later levels.
Unchanged skills (as far as I could tell) Concentrate damage, Dual focus, Return life, Broms Curse, Drain power, Elemental drain, Ember, and Blink)